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PC Gamer (Italian) 47
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PC Gamer IT CD 47 2-2.iso
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USAF
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NavButtons.ini
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INI File
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1999-10-01
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42KB
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855 lines
;;;;;; F I R S T L E V E L N A V I G A T I O N S B U T T O N S ;;;;;;
[NavButton1] ;main -- welcome
style = radio
groupId = 1
rect = 223,206,311,239
bmpUp = /bmp/General/ItemButtons.bmp, 0, 408, 88, 441
bmpDown = /bmp/General/ItemButtons.bmp, 267, 408, 355, 441
bmpHiliUp = /bmp/General/ItemButtons.bmp, 0, 408, 88, 441
bmpHiliDown = /bmp/General/ItemButtons.bmp, 267, 408, 355, 441
bmpDisUp =
bmpDisDown =
animPushTotal = 4
bmpAnimPush1 = /bmp/General/ItemButtons.bmp, 0, 408, 88, 441
bmpAnimPush2 = /bmp/General/ItemButtons.bmp, 89, 408, 177, 441
bmpAnimPush3 = /bmp/General/ItemButtons.bmp, 178, 408, 266, 441
bmpAnimPush4 = /bmp/General/ItemButtons.bmp, 267, 408, 355, 441
[NavButton2] ;training
style = radio
groupId = 1
rect = 43,56,130,89
bmpUp = /bmp/General/ItemButtons.bmp, 0, 0, 88, 33
bmpDown = /bmp/General/ItemButtons.bmp, 267, 0, 355, 33
bmpHiliUp = /bmp/General/ItemButtons.bmp, 0, 0, 88, 33
bmpHiliDown = /bmp/General/ItemButtons.bmp, 267, 0, 355, 33
bmpDisUp =
bmpDisDown =
animPushTotal = 4
bmpAnimPush1 = /bmp/General/ItemButtons.bmp, 0, 0, 88, 33
bmpAnimPush2 = /bmp/General/ItemButtons.bmp, 89, 0, 177, 33
bmpAnimPush3 = /bmp/General/ItemButtons.bmp, 178, 0, 266, 33
bmpAnimPush4 = /bmp/General/ItemButtons.bmp, 267, 0, 355, 33
[NavButton3] ;campaigns
style = radio
groupId = 1
rect = 133,56,221,89
bmpUp = /bmp/General/ItemButtons.bmp, 0, 34, 88, 101
bmpDown = /bmp/General/ItemButtons.bmp, 267, 34, 355, 67
bmpHiliUp = /bmp/General/ItemButtons.bmp, 0, 34, 88, 101
bmpHiliDown = /bmp/General/ItemButtons.bmp, 267, 34, 355, 67
bmpDisUp =
bmpDisDown =
animPushTotal = 4
bmpAnimPush1 = /bmp/General/ItemButtons.bmp, 0, 34, 88, 101
bmpAnimPush2 = /bmp/General/ItemButtons.bmp, 89, 34, 177, 67
bmpAnimPush3 = /bmp/General/ItemButtons.bmp, 178, 34, 266, 67
bmpAnimPush4 = /bmp/General/ItemButtons.bmp, 267, 34, 355, 67
[NavButton4] ;single
style = radio
groupId = 1
rect = 313,56,401,89
bmpUp = /bmp/General/ItemButtons.bmp, 0, 102, 88, 135
bmpDown = /bmp/General/ItemButtons.bmp, 267, 102, 355, 135
bmpHiliUp = /bmp/General/ItemButtons.bmp, 0, 102, 88, 135
bmpHiliDown = /bmp/General/ItemButtons.bmp, 267, 102, 355, 135
bmpDisUp =
bmpDisDown =
animPushTotal = 4
bmpAnimPush1 = /bmp/General/ItemButtons.bmp, 0, 102, 88, 135
bmpAnimPush2 = /bmp/General/ItemButtons.bmp, 89, 102, 177, 135
bmpAnimPush3 = /bmp/General/ItemButtons.bmp, 178, 102, 266, 135
bmpAnimPush4 = /bmp/General/ItemButtons.bmp, 267, 102, 355, 135
[NavButton5] ;multi
ChooserRect = 0, 84, 124, 104
ChooserRectDis = 0, 84, 124, 104
style = radio
groupId = 1
rect = 223,56,311,89
bmpUp = /bmp/General/ItemButtons.bmp, 0, 68, 88, 101
bmpDown = /bmp/General/ItemButtons.bmp, 267, 68, 355, 101
bmpHiliUp = /bmp/General/ItemButtons.bmp, 0, 68, 88, 101
bmpHiliDown = /bmp/General/ItemButtons.bmp, 267, 68, 355, 101
bmpDisUp =
bmpDisDown =
animPushTotal = 4
bmpAnimPush1 = /bmp/General/ItemButtons.bmp, 0, 68, 88, 101
bmpAnimPush2 = /bmp/General/ItemButtons.bmp, 89, 68, 177, 101
bmpAnimPush3 = /bmp/General/ItemButtons.bmp, 178, 68, 266, 101
bmpAnimPush4 = /bmp/General/ItemButtons.bmp, 267, 68, 355, 101
[NavButton6] ;recorder
style = radio
groupId = 1
rect = 223,106,311,139
bmpUp = /bmp/General/ItemButtons.bmp, 0, 204, 88, 237
bmpDown = /bmp/General/ItemButtons.bmp, 267, 204, 355, 237
bmpHiliUp = /bmp/General/ItemButtons.bmp, 0, 204, 88, 237
bmpHiliDown = /bmp/General/ItemButtons.bmp, 267, 204, 355, 237
bmpDisUp =
bmpDisDown =
animPushTotal = 4
bmpAnimPush1 = /bmp/General/ItemButtons.bmp, 0, 204, 88, 237
bmpAnimPush2 = /bmp/General/ItemButtons.bmp, 89, 204, 177, 237
bmpAnimPush3 = /bmp/General/ItemButtons.bmp, 178, 204, 266, 237
bmpAnimPush4 = /bmp/General/ItemButtons.bmp, 267, 204, 355, 237
[NavButton7] ;qme
ChooserRect = 0, 231, 124, 251
ChooserRectDis = 0, 231, 124, 251
style = radio
groupId = 1
rect = 133,106,221,139
bmpUp = /bmp/General/ItemButtons.bmp, 0, 170, 88, 203
bmpDown = /bmp/General/ItemButtons.bmp, 267, 170, 355, 203
bmpHiliUp = /bmp/General/ItemButtons.bmp, 0, 170, 88, 203
bmpHiliDown = /bmp/General/ItemButtons.bmp, 267, 170, 355, 203
bmpDisUp =
bmpDisDown =
animPushTotal = 4
bmpAnimPush1 = /bmp/General/ItemButtons.bmp, 0, 170, 88, 203
bmpAnimPush2 = /bmp/General/ItemButtons.bmp, 89, 170, 177, 203
bmpAnimPush3 = /bmp/General/ItemButtons.bmp, 178, 170, 266, 207
bmpAnimPush4 = /bmp/General/ItemButtons.bmp, 267, 170, 355, 203
[NavButton8] ;pilots
style = radio
groupId = 1
rect = 223,156,311,189
bmpUp = /bmp/General/ItemButtons.bmp, 0, 306, 88, 339
bmpDown = /bmp/General/ItemButtons.bmp, 267, 306, 355, 339
bmpHiliUp = /bmp/General/ItemButtons.bmp, 0, 306, 88, 339
bmpHiliDown = /bmp/General/ItemButtons.bmp, 267, 306, 355, 339
bmpDisUp =
bmpDisDown =
animPushTotal = 4
bmpAnimPush1 = /bmp/General/ItemButtons.bmp, 0, 306, 88, 339
bmpAnimPush2 = /bmp/General/ItemButtons.bmp, 89, 306, 177, 339
bmpAnimPush3 = /bmp/General/ItemButtons.bmp, 178, 306, 266, 339
bmpAnimPush4 = /bmp/General/ItemButtons.bmp, 267, 306, 355, 339
[NavButton9] ;login
rect = 133,206,221,239
bmpUp = /bmp/General/ItemButtons.bmp, 0, 374, 88, 407
bmpDown = /bmp/General/ItemButtons.bmp, 267, 374, 355, 407
bmpHiliUp = /bmp/General/ItemButtons.bmp, 0, 374, 88, 407
bmpHiliDown = /bmp/General/ItemButtons.bmp, 267, 374, 355, 407
bmpDisUp =
bmpDisDown =
animPushTotal = 4
bmpAnimPush1 = /bmp/General/ItemButtons.bmp, 0, 374, 88, 407
bmpAnimPush2 = /bmp/General/ItemButtons.bmp, 89, 374, 177, 407
bmpAnimPush3 = /bmp/General/ItemButtons.bmp, 178, 374, 266, 407
bmpAnimPush4 = /bmp/General/ItemButtons.bmp, 267, 374, 355, 407
[NavButton10] ;reference
ChooserRect = 0, 105, 124, 125
ChooserRectDis = 0, 105, 124, 125
style = radio
groupId = 1
rect = 43,156,131,189
bmpUp = /bmp/General/ItemButtons.bmp, 0, 238, 88, 271
bmpDown = /bmp/General/ItemButtons.bmp, 267, 238, 355, 271
bmpHiliUp = /bmp/General/ItemButtons.bmp, 0, 238, 88, 271
bmpHiliDown = /bmp/General/ItemButtons.bmp, 267, 238, 355, 271
bmpDisUp =
bmpDisDown =
animPushTotal = 4
bmpAnimPush1 = /bmp/General/ItemButtons.bmp, 0, 238, 88, 271
bmpAnimPush2 = /bmp/General/ItemButtons.bmp, 89, 238, 177, 271
bmpAnimPush3 = /bmp/General/ItemButtons.bmp, 178, 238, 266, 305
bmpAnimPush4 = /bmp/General/ItemButtons.bmp, 267, 238, 355, 271
[NavButton11] ;prefs
rect = 133,156,221,189
bmpUp = /bmp/General/ItemButtons.bmp, 0, 272, 88, 305
bmpDown = /bmp/General/ItemButtons.bmp, 267, 272, 355, 305
bmpHiliUp = /bmp/General/ItemButtons.bmp, 0, 272, 88, 305
bmpHiliDown = /bmp/General/ItemButtons.bmp, 267, 272, 355, 305
bmpDisUp =
bmpDisDown =
animPushTotal = 4
bmpAnimPush1 = /bmp/General/ItemButtons.bmp, 0, 272, 88, 305
bmpAnimPush2 = /bmp/General/ItemButtons.bmp, 89, 272, 177, 305
bmpAnimPush3 = /bmp/General/ItemButtons.bmp, 178, 272, 266, 305
bmpAnimPush4 = /bmp/General/ItemButtons.bmp, 267, 272, 355, 305
[NavButton12] ;quit
rect = 313,206,400,239
bmpUp = /bmp/General/ItemButtons.bmp, 0, 442, 88, 475
bmpDown = /bmp/General/ItemButtons.bmp, 267, 442, 355, 475
bmpHiliUp = /bmp/General/ItemButtons.bmp, 0, 442, 88, 475
bmpHiliDown = /bmp/General/ItemButtons.bmp, 267, 442, 355, 475
bmpDisUp =
bmpDisDown =
animPushTotal = 4
bmpAnimPush1 = /bmp/General/ItemButtons.bmp, 0, 442, 88, 475
bmpAnimPush2 = /bmp/General/ItemButtons.bmp, 89, 442, 177, 475
bmpAnimPush3 = /bmp/General/ItemButtons.bmp, 178, 442, 266, 475
bmpAnimPush4 = /bmp/General/ItemButtons.bmp, 267, 442, 355, 475
[NavButton13] ;flynow
ChooserRect = 0, 21, 124, 41
ChooserRectDis = 0, 21, 124, 41
style = radio
groupId = 1
rect = 43,106,131,139
bmpUp = /bmp/General/ItemButtons.bmp, 0, 136, 88, 169
bmpDown = /bmp/General/ItemButtons.bmp, 267, 136, 355, 169
bmpHiliUp = /bmp/General/ItemButtons.bmp, 0, 136, 88, 169
bmpHiliDown = /bmp/General/ItemButtons.bmp, 267, 136, 355, 169
bmpDisUp =
bmpDisDown =
animPushTotal = 4
bmpAnimPush1 = /bmp/General/ItemButtons.bmp, 0, 136, 88, 169
bmpAnimPush2 = /bmp/General/ItemButtons.bmp, 89, 136, 177, 169
bmpAnimPush3 = /bmp/General/ItemButtons.bmp, 178, 136, 266, 169
bmpAnimPush4 = /bmp/General/ItemButtons.bmp, 267, 136, 355, 169
[NavButton14] ;ume -- web
ChooserRect = 0, 252, 124, 272
ChooserRectDis = 0, 252, 124, 272
style = radio
groupId = 1
rect = 43,206,131,239
bmpUp = /bmp/General/ItemButtons.bmp, 0, 340, 88, 373
bmpDown = /bmp/General/ItemButtons.bmp, 267, 340, 355, 373
bmpHiliUp = /bmp/General/ItemButtons.bmp, 0, 340, 88, 373
bmpHiliDown = /bmp/General/ItemButtons.bmp, 265, 338, 356, 372
bmpDisUp =
bmpDisDown =
animPushTotal = 4
bmpAnimPush1 = /bmp/General/ItemButtons.bmp, 0, 340, 88, 373
bmpAnimPush2 = /bmp/General/ItemButtons.bmp, 89, 340, 177, 373
bmpAnimPush3 = /bmp/General/ItemButtons.bmp, 178, 340, 266, 373
bmpAnimPush4 = /bmp/General/ItemButtons.bmp, 267, 340, 355, 373
;;;;;; S E C O N D L E V E L N A V I G A T I O N S B U T T O N S ;;;;;;
[PrimaryButton1] ;HistoryModeButton
style = radio
groupId = 2
rect = 24,37,160,136
bmpUp = /bmp/General/ActivityCampaignLeft.bmp, 0, 100, 136, 199
bmpDown = /bmp/General/ActivityCampaignLeft.bmp, 0, 0, 136, 99
bmpHiliUp = /bmp/General/ActivityCampaignLeft.bmp, 0, 100, 136, 199
bmpHiliDown = /bmp/General/ActivityCampaignLeft.bmp, 0, 0, 136, 99
bmpDisUp = /bmp/General/ActivityCampaignLeft.bmp, 0, 100, 136, 199
bmpDisDown = /bmp/General/ActivityCampaignLeft.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivityCampaignLeft.bmp, 0, 300, 136, 399
bmpHotZone = /bmp/General/ActivityCampaignLeft.bmp, 0, 300, 136, 399
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivityCampaignLeft.bmp, 0, 100, 136, 199
bmpAnimPush2 = /bmp/General/ActivityCampaignLeft.bmp, 0, 0, 136, 99
[PrimaryButton2] ;FutureModeButton
style = radio
groupId = 2
rect = 24,37,160,136
bmpUp = /bmp/General/ActivityCampaignLeft.bmp, 0, 100, 136, 199
bmpDown = /bmp/General/ActivityCampaignLeft.bmp, 0, 0, 136, 99
bmpHiliUp = /bmp/General/ActivityCampaignLeft.bmp, 0, 100, 136, 199
bmpHiliDown = /bmp/General/ActivityCampaignLeft.bmp, 0, 0, 136, 99
bmpDisUp = /bmp/General/ActivityCampaignLeft.bmp, 0, 100, 136, 199
bmpDisDown = /bmp/General/ActivityCampaignLeft.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivityCampaignLeft.bmp, 0, 200, 136, 299
bmpHotZone = /bmp/General/ActivityCampaignLeft.bmp, 0, 200, 136, 299
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivityCampaignLeft.bmp, 0, 100, 136, 199
bmpAnimPush2 = /bmp/General/ActivityCampaignLeft.bmp, 0, 0, 136, 99
[PrimaryButton3] ;Single - AllButton
style = radio
groupId = 2
rect = 24,37,160,136
bmpUp = /bmp/General/ActivitySingleLeft.bmp, 0, 100, 136, 199
bmpDown = /bmp/General/ActivitySingleLeft.bmp, 0, 0, 136, 99
bmpHiliUp = /bmp/General/ActivitySingleLeft.bmp, 0, 100, 136, 199
bmpHiliDown = /bmp/General/ActivitySingleLeft.bmp, 0, 0, 136, 99
bmpDisUp = /bmp/General/ActivitySingleLeft.bmp, 0, 100, 136, 199
bmpDisDown = /bmp/General/ActivitySingleLeft.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivitySingleLeft.bmp, 0, 200, 136, 299
bmpHotZone = /bmp/General/ActivitySingleLeft.bmp, 0, 200, 136, 299
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivitySingleLeft.bmp, 0, 100, 136, 199
bmpAnimPush2 = /bmp/General/ActivitySingleLeft.bmp, 0, 0, 136, 99
[PrimaryButton4] ;Single - SingleButton
style = radio
groupId = 2
rect = 24,37,160,136
bmpUp = /bmp/General/ActivitySingleLeft.bmp, 0, 100, 136, 199
bmpDown = /bmp/General/ActivitySingleLeft.bmp, 0, 0, 136, 99
bmpHiliUp = /bmp/General/ActivitySingleLeft.bmp, 0, 100, 136, 199
bmpHiliDown = /bmp/General/ActivitySingleLeft.bmp, 0, 0, 136, 99
bmpDisUp = /bmp/General/ActivitySingleLeft.bmp, 0, 100, 136, 199
bmpDisDown = /bmp/General/ActivitySingleLeft.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivitySingleLeft.bmp, 0, 300, 136, 399
bmpHotZone = /bmp/General/ActivitySingleLeft.bmp, 0, 300, 136, 399
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivitySingleLeft.bmp, 0, 100, 136, 199
bmpAnimPush2 = /bmp/General/ActivitySingleLeft.bmp, 0, 0, 136, 99
[PrimaryButton5] ;Single - Fut2Button - Grand Canyon
style = radio
groupId = 2
rect = 24,37,160,136
bmpUp = /bmp/General/ActivitySingleLeft.bmp, 0, 100, 136, 199
bmpDown = /bmp/General/ActivitySingleLeft.bmp, 0, 0, 136, 99
bmpHiliUp = /bmp/General/ActivitySingleLeft.bmp, 0, 100, 136, 199
bmpHiliDown = /bmp/General/ActivitySingleLeft.bmp, 0, 0, 136, 99
bmpDisUp = /bmp/General/ActivitySingleLeft.bmp, 0, 100, 136, 199
bmpDisDown = /bmp/General/ActivitySingleLeft.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivitySingleLeft.bmp, 0, 500, 136, 599
bmpHotZone = /bmp/General/ActivitySingleLeft.bmp, 0, 500, 136, 599
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivitySingleLeft.bmp, 0, 100, 136, 199
bmpAnimPush2 = /bmp/General/ActivitySingleLeft.bmp, 0, 0, 136, 99
[PrimaryButton6] ;Single - Fut1Button -
style = radio
groupId = 2
rect = 24,37,160,136
bmpUp = /bmp/General/ActivitySingleLeft.bmp, 0, 100, 136, 199
bmpDown = /bmp/General/ActivitySingleLeft.bmp, 0, 0, 136, 99
bmpHiliUp = /bmp/General/ActivitySingleLeft.bmp, 0, 100, 136, 199
bmpHiliDown = /bmp/General/ActivitySingleLeft.bmp, 0, 0, 136, 99
bmpDisUp = /bmp/General/ActivitySingleLeft.bmp, 0, 100, 136, 199
bmpDisDown = /bmp/General/ActivitySingleLeft.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivitySingleLeft.bmp, 0, 400, 136, 499
bmpHotZone = /bmp/General/ActivitySingleLeft.bmp, 0, 400, 136, 499
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivitySingleLeft.bmp, 0, 100, 136, 199
bmpAnimPush2 = /bmp/General/ActivitySingleLeft.bmp, 0, 0, 136, 99
[PrimaryButton7] ;Single - My Missions Button
style = radio
groupId = 2
rect = 24,37,160,136
bmpUp = /bmp/General/ActivitySingleLeft.bmp, 0, 100, 136, 199
bmpDown = /bmp/General/ActivitySingleLeft.bmp, 0, 0, 136, 99
bmpHiliUp = /bmp/General/ActivitySingleLeft.bmp, 0, 100, 136, 199
bmpHiliDown = /bmp/General/ActivitySingleLeft.bmp, 0, 0, 136, 99
bmpDisUp = /bmp/General/ActivitySingleLeft.bmp, 0, 100, 136, 199
bmpDisDown = /bmp/General/ActivitySingleLeft.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivitySingleLeft.bmp, 0, 600, 136, 699
bmpHotZone = /bmp/General/ActivitySingleLeft.bmp, 0, 600, 136, 699
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivitySingleLeft.bmp, 0, 100, 136, 199
bmpAnimPush2 = /bmp/General/ActivitySingleLeft.bmp, 0, 0, 136, 99
[PrimaryButton8] ;Training - BasicButton
style = radio
groupId = 2
rect = 24,37,160,136
bmpUp = /bmp/General/ActivityTrainingLeft.bmp, 0, 100, 136, 199
bmpDown = /bmp/General/ActivityTrainingLeft.bmp, 0, 0, 136, 99
bmpHiliUp = /bmp/General/ActivityTrainingLeft.bmp, 0, 100, 136, 199
bmpHiliDown = /bmp/General/ActivityTrainingLeft.bmp, 0, 0, 136, 99
bmpDisUp = /bmp/General/ActivityTrainingLeft.bmp, 0, 100, 136, 199
bmpDisDown = /bmp/General/ActivityTrainingLeft.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivityTrainingLeft.bmp, 0, 200, 136, 299
bmpHotZone = /bmp/General/ActivityTrainingLeft.bmp, 0, 200, 136, 299
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivityTrainingLeft.bmp, 0, 100, 136, 199
bmpAnimPush2 = /bmp/General/ActivityTrainingLeft.bmp, 0, 0, 136, 99
[PrimaryButton9] ;Training - CombatButton
style = radio
groupId = 2
rect = 24,37,160,136
bmpUp = /bmp/General/ActivityTrainingLeft.bmp, 0, 100, 136, 199
bmpDown = /bmp/General/ActivityTrainingLeft.bmp, 0, 0, 136, 99
bmpHiliUp = /bmp/General/ActivityTrainingLeft.bmp, 0, 100, 136, 199
bmpHiliDown = /bmp/General/ActivityTrainingLeft.bmp, 0, 0, 136, 99
bmpDisUp = /bmp/General/ActivityTrainingLeft.bmp, 0, 100, 136, 199
bmpDisDown = /bmp/General/ActivityTrainingLeft.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivityTrainingLeft.bmp, 0, 300, 136, 399
bmpHotZone = /bmp/General/ActivityTrainingLeft.bmp, 0, 300, 136, 399
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivityTrainingLeft.bmp, 0, 100, 136, 199
bmpAnimPush2 = /bmp/General/ActivityTrainingLeft.bmp, 0, 0, 136, 99
[PrimaryButton10] ;Training - RedButton
style = radio
groupId = 2
rect = 24,37,160,136
bmpUp = /bmp/General/ActivityTrainingLeft.bmp, 0, 100, 136, 199
bmpDown = /bmp/General/ActivityTrainingLeft.bmp, 0, 0, 136, 99
bmpHiliUp = /bmp/General/ActivityTrainingLeft.bmp, 0, 100, 136, 199
bmpHiliDown = /bmp/General/ActivityTrainingLeft.bmp, 0, 0, 136, 99
bmpDisUp = /bmp/General/ActivityTrainingLeft.bmp, 0, 100, 136, 199
bmpDisDown = /bmp/General/ActivityTrainingLeft.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivityTrainingLeft.bmp, 0, 400, 136, 499
bmpHotZone = /bmp/General/ActivityTrainingLeft.bmp, 0, 400, 136, 499
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivityTrainingLeft.bmp, 0, 100, 136, 199
bmpAnimPush2 = /bmp/General/ActivityTrainingLeft.bmp, 0, 0, 136, 99
[PrimaryButton11] ;Multiplayer - HistoryModeButton
style = radio
groupId = 2
rect = 24,37,160,136
bmpUp = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 100, 136, 199
bmpDown = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 0, 136, 99
bmpHiliUp = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 100, 136, 199
bmpHiliDown = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 0, 136, 99
bmpDisUp = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 100, 136, 199
bmpDisDown = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 300, 136, 399
bmpHotZone = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 300, 136, 399
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 100, 136, 199
bmpAnimPush2 = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 0, 136, 99
[PrimaryButton12] ;Multiplayer - FutureModeButton
style = radio
groupId = 2
rect = 24,37,160,136
bmpUp = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 100, 136, 199
bmpDown = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 0, 136, 99
bmpHiliUp = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 100, 136, 199
bmpHiliDown = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 0, 136, 99
bmpDisUp = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 100, 136, 199
bmpDisDown = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 400, 136, 499
bmpHotZone = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 400, 136, 499
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 100, 136, 199
bmpAnimPush2 = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 0, 136, 99
[PrimaryButton13] ;Multiplayer - SpecialModeButton
style = radio
groupId = 2
rect = 24,37,160,136
bmpUp = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 100, 136, 199
bmpDown = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 0, 136, 99
bmpHiliUp = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 100, 136, 199
bmpHiliDown = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 0, 136, 99
bmpDisUp = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 100, 136, 199
bmpDisDown = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 200, 136, 299
bmpHotZone = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 200, 136, 299
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 100, 136, 199
bmpAnimPush2 = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 0, 136, 99
[PrimaryButton14] ;Multiplayer - AlloutModeButton
style = radio
groupId = 2
rect = 24,37,160,136
bmpUp = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 100, 136, 199
bmpDown = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 0, 136, 99
bmpHiliUp = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 100, 136, 199
bmpHiliDown = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 0, 136, 99
bmpDisUp = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 100, 136, 199
bmpDisDown = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 700, 136, 799
bmpHotZone = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 700, 136, 799
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 100, 136, 199
bmpAnimPush2 = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 0, 136, 99
[PrimaryButton15] ;Multiplayer - SingleModeButton
style = radio
groupId = 2
rect = 24,37,160,136
bmpUp = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 100, 136, 199
bmpDown = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 0, 136, 99
bmpHiliUp = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 100, 136, 199
bmpHiliDown = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 0, 136, 99
bmpDisUp = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 100, 136, 199
bmpDisDown = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 500, 136, 599
bmpHotZone = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 500, 136, 599
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 100, 136, 199
bmpAnimPush2 = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 0, 136, 99
[PrimaryButton16] ;Multiplayer - QMEModeButton
style = radio
groupId = 2
rect = 24,37,160,136
bmpUp = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 100, 136, 199
bmpDown = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 0, 136, 99
bmpHiliUp = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 100, 136, 199
bmpHiliDown = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 0, 136, 99
bmpDisUp = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 100, 136, 199
bmpDisDown = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 600, 136, 699
bmpHotZone = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 600, 136, 699
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 100, 136, 199
bmpAnimPush2 = /bmp/General/ActivityMultiplayerLeft.bmp, 0, 0, 136, 99
[PrimaryButton17] ;Reference - Friendly button
style = radio
groupId = 2
rect = 24,37,160,136
bmpUp = /bmp/General/ActivityReferenceLeft.bmp, 0, 100, 136, 199
bmpDown = /bmp/General/ActivityReferenceLeft.bmp, 0, 0, 136, 99
bmpHiliUp = /bmp/General/ActivityReferenceLeft.bmp, 0, 100, 136, 199
bmpHiliDown = /bmp/General/ActivityReferenceLeft.bmp, 0, 0, 136, 99
bmpDisUp = /bmp/General/ActivityReferenceLeft.bmp, 0, 100, 136, 199
bmpDisDown = /bmp/General/ActivityReferenceLeft.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivityReferenceLeft.bmp, 0, 200, 136, 299
bmpHotZone = /bmp/General/ActivityReferenceLeft.bmp, 0, 200, 136, 299
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivityReferenceLeft.bmp, 0, 100, 136, 199
bmpAnimPush2 = /bmp/General/ActivityReferenceLeft.bmp, 0, 0, 136, 99
[PrimaryButton18] Reference - Enemy button
style = radio
groupId = 2
rect = 24,37,160,136
bmpUp = /bmp/General/ActivityReferenceLeft.bmp, 0, 100, 136, 199
bmpDown = /bmp/General/ActivityReferenceLeft.bmp, 0, 0, 136, 99
bmpHiliUp = /bmp/General/ActivityReferenceLeft.bmp, 0, 100, 136, 199
bmpHiliDown = /bmp/General/ActivityReferenceLeft.bmp, 0, 0, 136, 99
bmpDisUp = /bmp/General/ActivityReferenceLeft.bmp, 0, 100, 136, 199
bmpDisDown = /bmp/General/ActivityReferenceLeft.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivityReferenceLeft.bmp, 0, 300, 136, 399
bmpHotZone = /bmp/General/ActivityReferenceLeft.bmp, 0, 300, 136, 399
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivityReferenceLeft.bmp, 0, 100, 136, 199
bmpAnimPush2 = /bmp/General/ActivityReferenceLeft.bmp, 0, 0, 136, 99
;;;;;;; T H I R D L E V E L N A V I G A T I O N S B U T T O N S ;;;;;;;
[SecondaryButton1] ;History1Button - Vietnam
style = radio
groupId = 3
rect = 172, 46, 276, 125
bmpUp = /bmp/General/ActivityCampaignRight.bmp, 0, 395, 104, 473
bmpDown = /bmp/General/ActivityCampaignRight.bmp, 0, 316, 104, 394
bmpHiliUp = /bmp/General/ActivityCampaignRight.bmp, 0, 395, 104, 473
bmpHiliDown = /bmp/General/ActivityCampaignRight.bmp, 0, 316, 104, 394
bmpDisUp = /bmp/General/ActivityCampaignRight.bmp, 0, 395, 104, 473
bmpDisDown = /bmp/General/ActivityCampaignRight.bmp, 0, 316, 104, 394
bmpRegion = /bmp/General/ActivityCampaignRight.bmp, 0, 474, 104, 552
bmpHotZone = /bmp/General/ActivityCampaignRight.bmp, 0, 474, 104, 552
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivityCampaignRight.bmp, 0, 395, 104, 473
bmpAnimPush2 = /bmp/General/ActivityCampaignRight.bmp, 0, 316, 104, 394
[SecondaryButton2] ;History2Button - Gulf
style = radio
groupId = 3
rect = 172, 46, 276, 125
bmpUp = /bmp/General/ActivityCampaignRight.bmp, 0, 395, 104, 473
bmpDown = /bmp/General/ActivityCampaignRight.bmp, 0, 316, 104, 394
bmpHiliUp = /bmp/General/ActivityCampaignRight.bmp, 0, 395, 104, 473
bmpHiliDown = /bmp/General/ActivityCampaignRight.bmp, 0, 316, 104, 394
bmpDisUp = /bmp/General/ActivityCampaignRight.bmp, 0, 395, 104, 473
bmpDisDown = /bmp/General/ActivityCampaignRight.bmp, 0, 316, 104, 394
bmpRegion = /bmp/General/ActivityCampaignRight.bmp, 0, 553, 104, 630
bmpHotZone = /bmp/General/ActivityCampaignRight.bmp, 0, 553, 104, 630
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivityCampaignRight.bmp, 0, 395, 104, 473
bmpAnimPush2 = /bmp/General/ActivityCampaignRight.bmp, 0, 316, 104, 394
[SecondaryButton3] ;Future1Button - Germany
style = radio
groupId = 3
rect = 172, 46, 276, 125
bmpUp = /bmp/General/ActivityCampaignRight.bmp, 0, 79, 104, 157
bmpDown = /bmp/General/ActivityCampaignRight.bmp, 0, 0, 104, 78
bmpHiliUp = /bmp/General/ActivityCampaignRight.bmp, 0, 79, 104, 157
bmpHiliDown = /bmp/General/ActivityCampaignRight.bmp, 0, 0, 104, 78
bmpDisUp = /bmp/General/ActivityCampaignRight.bmp, 0, 79, 104, 157
bmpDisDown = /bmp/General/ActivityCampaignRight.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivityCampaignRight.bmp, 0, 158, 104, 236
bmpHotZone = /bmp/General/ActivityCampaignRight.bmp, 0, 158, 104, 236
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivityCampaignRight.bmp, 0, 79, 104, 157
bmpAnimPush2 = /bmp/General/ActivityCampaignRight.bmp, 0, 0, 104, 78
[SecondaryButton4] ;Future2Button - Canyon
style = radio
groupId = 3
rect = 172, 46, 276, 125
bmpUp = /bmp/General/ActivityCampaignRight.bmp, 0, 79, 104, 157
bmpDown = /bmp/General/ActivityCampaignRight.bmp, 0, 0, 104, 78
bmpHiliUp = /bmp/General/ActivityCampaignRight.bmp, 0, 79, 104, 157
bmpHiliDown = /bmp/General/ActivityCampaignRight.bmp, 0, 0, 104, 78
bmpDisUp = /bmp/General/ActivityCampaignRight.bmp, 0, 79, 104, 157
bmpDisDown = /bmp/General/ActivityCampaignRight.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivityCampaignRight.bmp, 0, 237, 104, 315
bmpHotZone = /bmp/General/ActivityCampaignRight.bmp, 0, 237, 104, 315
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivityCampaignRight.bmp, 0, 79, 104, 157
bmpAnimPush2 = /bmp/General/ActivityCampaignRight.bmp, 0, 0, 104, 78
[SecondaryButton5] ;Multiplayer - Single1Button (ALL)
style = radio
groupId = 3
rect = 172, 46, 276, 125
bmpUp = /bmp/General/ActivityMPSingleRight.bmp, 0, 79, 104, 157
bmpDown = /bmp/General/ActivityMPSingleRight.bmp, 0, 0, 104, 78
bmpHiliUp = /bmp/General/ActivityMPSingleRight.bmp, 0, 79, 104, 157
bmpHiliDown = /bmp/General/ActivityMPSingleRight.bmp, 0, 0, 104, 78
bmpDisUp = /bmp/General/ActivityMPSingleRight.bmp, 0, 79, 104, 157
bmpDisDown = /bmp/General/ActivityMPSingleRight.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivityMPSingleRight.bmp, 0, 158, 104, 236
bmpHotZone = /bmp/General/ActivityMPSingleRight.bmp, 0, 158, 104, 236
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivityMPSingleRight.bmp, 0, 79, 104, 157
bmpAnimPush2 = /bmp/General/ActivityMPSingleRight.bmp, 0, 0, 104, 78
[SecondaryButton6] ;Multiplayer - Single2Button(SINGLE)
style = radio
groupId = 3
rect = 172, 46, 276, 125
bmpUp = /bmp/General/ActivityMPSingleRight.bmp, 0, 79, 104, 157
bmpDown = /bmp/General/ActivityMPSingleRight.bmp, 0, 0, 104, 78
bmpHiliUp = /bmp/General/ActivityMPSingleRight.bmp, 0, 79, 104, 157
bmpHiliDown = /bmp/General/ActivityMPSingleRight.bmp, 0, 0, 104, 78
bmpDisUp = /bmp/General/ActivityMPSingleRight.bmp, 0, 79, 104, 157
bmpDisDown = /bmp/General/ActivityMPSingleRight.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivityMPSingleRight.bmp, 0, 237, 104, 315
bmpHotZone = /bmp/General/ActivityMPSingleRight.bmp, 0, 237, 104, 315
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivityMPSingleRight.bmp, 0, 79, 104, 157
bmpAnimPush2 = /bmp/General/ActivityMPSingleRight.bmp, 0, 0, 104, 78
[SecondaryButton7] ;Multiplayer - Single3Button (GRAND CANYON)
style = radio
groupId = 3
rect = 172, 46, 276, 125
bmpUp = /bmp/General/ActivityMPSingleRight.bmp, 0, 79, 104, 157
bmpDown = /bmp/General/ActivityMPSingleRight.bmp, 0, 0, 104, 78
bmpHiliUp = /bmp/General/ActivityMPSingleRight.bmp, 0, 79, 104, 157
bmpHiliDown = /bmp/General/ActivityMPSingleRight.bmp, 0, 0, 104, 78
bmpDisUp = /bmp/General/ActivityMPSingleRight.bmp, 0, 79, 104, 157
bmpDisDown = /bmp/General/ActivityMPSingleRight.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivityMPSingleRight.bmp, 0, 316, 104, 394
bmpHotZone = /bmp/General/ActivityMPSingleRight.bmp, 0, 316, 104, 394
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivityMPSingleRight.bmp, 0, 79, 104, 157
bmpAnimPush2 = /bmp/General/ActivityMPSingleRight.bmp, 0, 0, 104, 78
[SecondaryButton8] ;Multiplayer - Single4Button (Germany)
style = radio
groupId = 3
rect = 172, 46, 276, 125
bmpUp = /bmp/General/ActivityMPSingleRight.bmp, 0, 79, 104, 157
bmpDown = /bmp/General/ActivityMPSingleRight.bmp, 0, 0, 104, 78
bmpHiliUp = /bmp/General/ActivityMPSingleRight.bmp, 0, 79, 104, 157
bmpHiliDown = /bmp/General/ActivityMPSingleRight.bmp, 0, 0, 104, 78
bmpDisUp = /bmp/General/ActivityMPSingleRight.bmp, 0, 79, 104, 157
bmpDisDown = /bmp/General/ActivityMPSingleRight.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivityMPSingleRight.bmp, 0, 395, 104, 473
bmpHotZone = /bmp/General/ActivityMPSingleRight.bmp, 0, 395, 104, 473
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivityMPSingleRight.bmp, 0, 79, 104, 157
bmpAnimPush2 = /bmp/General/ActivityMPSingleRight.bmp, 0, 0, 104, 78
[SecondaryButton9] ;Multiplayer - Single5Button (My Missions)
style = radio
groupId = 3
rect = 172, 46, 276, 125
bmpUp = /bmp/General/ActivityMPSingleRight.bmp, 0, 79, 104, 157
bmpDown = /bmp/General/ActivityMPSingleRight.bmp, 0, 0, 104, 78
bmpHiliUp = /bmp/General/ActivityMPSingleRight.bmp, 0, 79, 104, 157
bmpHiliDown = /bmp/General/ActivityMPSingleRight.bmp, 0, 0, 104, 78
bmpDisUp = /bmp/General/ActivityMPSingleRight.bmp, 0, 79, 104, 157
bmpDisDown = /bmp/General/ActivityMPSingleRight.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivityMPSingleRight.bmp, 0, 474, 104, 552
bmpHotZone = /bmp/General/ActivityMPSingleRight.bmp, 0, 474, 104, 552
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivityMPSingleRight.bmp, 0, 79, 104, 157
bmpAnimPush2 = /bmp/General/ActivityMPSingleRight.bmp, 0, 0, 104, 78
[SecondaryButton10] ;Multiplayer - History1Button For History (Primery Chooser)
style = radio
groupId = 3
rect = 172, 46, 276, 125
bmpUp = /bmp/General/ActivityMPHistoryRight.bmp, 0, 79, 104, 157
bmpDown = /bmp/General/ActivityMPHistoryRight.bmp, 0, 0, 104, 78
bmpHiliUp = /bmp/General/ActivityMPHistoryRight.bmp, 0, 79, 104, 157
bmpHiliDown = /bmp/General/ActivityMPHistoryRight.bmp, 0, 0, 104, 78
bmpDisUp = /bmp/General/ActivityMPHistoryRight.bmp, 0, 79, 104, 157
bmpDisDown = /bmp/General/ActivityMPHistoryRight.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivityMPHistoryRight.bmp, 0, 158, 104, 236
bmpHotZone = /bmp/General/ActivityMPHistoryRight.bmp, 0, 158, 104, 236
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivityMPHistoryRight.bmp, 0, 79, 104, 157
bmpAnimPush2 = /bmp/General/ActivityMPHistoryRight.bmp, 0, 0, 104, 78
[SecondaryButton11] ;Multiplayer - History2Button For History (Primery Chooser)
style = radio
groupId = 3
rect = 172, 46, 276, 125
bmpUp = /bmp/General/ActivityMPHistoryRight.bmp, 0, 79, 104, 157
bmpDown = /bmp/General/ActivityMPHistoryRight.bmp, 0, 0, 104, 78
bmpHiliUp = /bmp/General/ActivityMPHistoryRight.bmp, 0, 79, 104, 157
bmpHiliDown = /bmp/General/ActivityMPHistoryRight.bmp, 0, 0, 104, 78
bmpDisUp = /bmp/General/ActivityMPHistoryRight.bmp, 0, 79, 104, 157
bmpDisDown = /bmp/General/ActivityMPHistoryRight.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivityMPHistoryRight.bmp, 0, 237, 104, 315
bmpHotZone = /bmp/General/ActivityMPHistoryRight.bmp, 0, 237, 104, 315
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivityMPHistoryRight.bmp, 0, 79, 104, 157
bmpAnimPush2 = /bmp/General/ActivityMPHistoryRight.bmp, 0, 0, 104, 78
[SecondaryButton12] ;Multiplayer - Future1Button For Future (Primery Chooser)
style = radio
groupId = 3
rect = 172, 46, 276, 125
bmpUp = /bmp/General/ActivityMPFutureRight.bmp, 0, 79, 104, 157
bmpDown = /bmp/General/ActivityMPFutureRight.bmp, 0, 0, 104, 78
bmpHiliUp = /bmp/General/ActivityMPFutureRight.bmp, 0, 79, 104, 157
bmpHiliDown = /bmp/General/ActivityMPFutureRight.bmp, 0, 0, 104, 78
bmpDisUp = /bmp/General/ActivityMPFutureRight.bmp, 0, 79, 104, 157
bmpDisDown = /bmp/General/ActivityMPFutureRight.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivityMPFutureRight.bmp, 0, 158, 104, 236
bmpHotZone = /bmp/General/ActivityMPFutureRight.bmp, 0, 158, 104, 236
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivityMPFutureRight.bmp, 0, 79, 104, 157
bmpAnimPush2 = /bmp/General/ActivityMPFutureRight.bmp, 0, 0, 104, 78
[SecondaryButton13] ;Multiplayer - Future2Button For Future (Primery Chooser)
style = radio
groupId = 3
rect = 172, 46, 276, 125
bmpUp = /bmp/General/ActivityMPFutureRight.bmp, 0, 79, 104, 157
bmpDown = /bmp/General/ActivityMPFutureRight.bmp, 0, 0, 104, 78
bmpHiliUp = /bmp/General/ActivityMPFutureRight.bmp, 0, 79, 104, 157
bmpHiliDown = /bmp/General/ActivityMPFutureRight.bmp, 0, 0, 104, 78
bmpDisUp = /bmp/General/ActivityMPFutureRight.bmp, 0, 79, 104, 157
bmpDisDown = /bmp/General/ActivityMPFutureRight.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivityMPFutureRight.bmp, 0, 237, 104, 315
bmpHotZone = /bmp/General/ActivityMPFutureRight.bmp, 0, 237, 104, 315
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivityMPFutureRight.bmp, 0, 79, 104, 157
bmpAnimPush2 = /bmp/General/ActivityMPFutureRight.bmp, 0, 0, 104, 78
[SecondaryButton14] ;Reference - Air
style = radio
groupId = 3
rect = 172, 46, 276, 125
bmpUp = /bmp/General/ActivityReferenceRight.bmp, 0, 79, 104, 157
bmpDown = /bmp/General/ActivityReferenceRight.bmp, 0, 0, 104, 78
bmpHiliUp = /bmp/General/ActivityReferenceRight.bmp, 0, 79, 104, 157
bmpHiliDown = /bmp/General/ActivityReferenceRight.bmp, 0, 0, 104, 78
bmpDisUp = /bmp/General/ActivityReferenceRight.bmp, 0, 79, 104, 157
bmpDisDown = /bmp/General/ActivityReferenceRight.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivityReferenceRight.bmp, 0, 158, 104, 236
bmpHotZone = /bmp/General/ActivityReferenceRight.bmp, 0, 158, 104, 236
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivityReferenceRight.bmp, 0, 79, 104, 157
bmpAnimPush2 = /bmp/General/ActivityReferenceRight.bmp, 0, 0, 104, 78
[SecondaryButton15] ;Reference - Ground
style = radio
groupId = 3
rect = 172, 46, 276, 125
bmpUp = /bmp/General/ActivityReferenceRight.bmp, 0, 79, 104, 157
bmpDown = /bmp/General/ActivityReferenceRight.bmp, 0, 0, 104, 78
bmpHiliUp = /bmp/General/ActivityReferenceRight.bmp, 0, 79, 104, 157
bmpHiliDown = /bmp/General/ActivityReferenceRight.bmp, 0, 0, 104, 78
bmpDisUp = /bmp/General/ActivityReferenceRight.bmp, 0, 79, 104, 157
bmpDisDown = /bmp/General/ActivityReferenceRight.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivityReferenceRight.bmp, 0, 237, 104, 315
bmpHotZone = /bmp/General/ActivityReferenceRight.bmp, 0, 237, 104, 315
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivityReferenceRight.bmp, 0, 79, 104, 157
bmpAnimPush2 = /bmp/General/ActivityReferenceRight.bmp, 0, 0, 104, 78
[SecondaryButton16] ;Reference - Sea
style = radio
groupId = 3
rect = 172, 46, 276, 125
bmpUp = /bmp/General/ActivityReferenceRight.bmp, 0, 79, 104, 157
bmpDown = /bmp/General/ActivityReferenceRight.bmp, 0, 0, 104, 78
bmpHiliUp = /bmp/General/ActivityReferenceRight.bmp, 0, 79, 104, 157
bmpHiliDown = /bmp/General/ActivityReferenceRight.bmp, 0, 0, 104, 78
bmpDisUp = /bmp/General/ActivityReferenceRight.bmp, 0, 79, 104, 157
bmpDisDown = /bmp/General/ActivityReferenceRight.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivityReferenceRight.bmp, 0, 316, 104, 394
bmpHotZone = /bmp/General/ActivityReferenceRight.bmp, 0, 316, 104, 394
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivityReferenceRight.bmp, 0, 79, 104, 157
bmpAnimPush2 = /bmp/General/ActivityReferenceRight.bmp, 0, 0, 104, 78
[SecondaryButton17] ;Reference - Weapons
style = radio
groupId = 3
rect = 172, 46, 276, 125
bmpUp = /bmp/General/ActivityReferenceRight.bmp, 0, 79, 104, 157
bmpDown = /bmp/General/ActivityReferenceRight.bmp, 0, 0, 104, 78
bmpHiliUp = /bmp/General/ActivityReferenceRight.bmp, 0, 79, 104, 157
bmpHiliDown = /bmp/General/ActivityReferenceRight.bmp, 0, 0, 104, 78
bmpDisUp = /bmp/General/ActivityReferenceRight.bmp, 0, 79, 104, 157
bmpDisDown = /bmp/General/ActivityReferenceRight.bmp, 0, 0, 136, 99
bmpRegion = /bmp/General/ActivityReferenceRight.bmp, 0, 395, 104, 473
bmpHotZone = /bmp/General/ActivityReferenceRight.bmp, 0, 395, 104, 473
animPushTotal = 2
bmpAnimPush1 = /bmp/General/ActivityReferenceRight.bmp, 0, 79, 104, 157
bmpAnimPush2 = /bmp/General/ActivityReferenceRight.bmp, 0, 0, 104, 78